Smart Home App

Hive

UI Motion

UI Motion

UI Motion

UI Motion

Storyboarding

Storyboarding

Storyboarding

Storyboarding

Branding

Branding

Branding

Branding

Interface Design

Interface Design

Interface Design

Interface Design

ROLE

ROLE

ROLE

UI & Motion Designer

UI & Motion Designer

UI & Motion Designer

tools

tools

tools

Figma / After Effects

Figma / After Effects

Figma / After Effects

Stakeholder

Stakeholder

Stakeholder

CareerFoundry
Bootcamp

CareerFoundry
Bootcamp

CareerFoundry
Bootcamp

Period

Period

Period

December 2024

December 2024

December 2024

Concept

Concept

Concept

Concept

Control and Mindfulness

Control and Mindfulness

Control and Mindfulness

Control and Mindfulness

Control and Mindfulness

Hive is a smart home app conceived with UI motion in its core, offering comprehensiveness in achieving ambience.

Hive is a smart home app conceived with UI motion in its core, offering comprehensiveness in achieving ambience.

Hive is a smart home app conceived with UI motion in its core, offering comprehensiveness in achieving ambience.

Hive is a smart home app conceived with UI motion in its core, offering comprehensiveness in achieving ambience.

Hive is a smart home app conceived with UI motion in its core, offering comprehensiveness in achieving ambience.

Objective

Objective

Objective

Objective

Perspective is key

Perspective is key

Perspective is key

Perspective is key

Perspective is key

Design the app with a style guide cohesive to the identified core brand values, create high-fidelity screens and develop UI animations by planning storyboards.

Design the app with a style guide cohesive to the identified core brand values, create high-fidelity screens and develop UI animations by planning storyboards.

Design the app with a style guide cohesive to the identified core brand values, create high-fidelity screens and develop UI animations by planning storyboards.

Design the app with a style guide cohesive to the identified core brand values, create high-fidelity screens and develop UI animations by planning storyboards.

Design the app with a style guide cohesive to the identified core brand values, create high-fidelity screens and develop UI animations by planning storyboards.

The Brief

The Brief

The Brief

The Brief

Integrating motion from the start

Integrating motion from the start

Integrating motion from the start

Integrating motion from the start

Integrating motion from the start

  • Define core brand values and establish a cohesive visual style.

  • Develop and apply motion design concepts using storyboards.

  • The target audience is tech-savvy, energy-conscious users aged 25-40.

  • Define core brand values and establish a cohesive visual style.

  • Develop and apply motion design concepts using storyboards.

  • The target audience is tech-savvy, energy-conscious users aged 25-40.

  • Define core brand values and establish a cohesive visual style.

  • Develop and apply motion design concepts using storyboards.

  • The target audience is tech-savvy, energy-conscious users aged 25-40.

  • Define core brand values and establish a cohesive visual style.

  • Develop and apply motion design concepts using storyboards.

  • The target audience is tech-savvy, energy-conscious users aged 25-40.

  • Define core brand values and establish a cohesive visual style.

  • Develop and apply motion design concepts using storyboards.

  • The target audience is tech-savvy, energy-conscious users aged 25-40.

Requirements

Requirements

Requirements

Requirements

  • Animate screen transitions and microinteractions.

  • Use open-source assets and brand-aligned visuals.

  • Provide a simple logo.

  • Animate screen transitions and microinteractions.

  • Use open-source assets and brand-aligned visuals.

  • Provide a simple logo.

  • Animate screen transitions and microinteractions.

  • Use open-source assets and brand-aligned visuals.

  • Provide a simple logo.

  • Animate screen transitions and microinteractions.

  • Use open-source assets and brand-aligned visuals.

  • Provide a simple logo.

  • Animate screen transitions and microinteractions.

  • Use open-source assets and brand-aligned visuals.

  • Provide a simple logo.

User Needs

User Needs

User Needs

User Needs

  • Clear overview of connected home devices and systems.

  • Intuitive setup and execution.

  • Straightforward and minimal UI.

  • Clear overview of connected home devices and systems.

  • Intuitive setup and execution.

  • Straightforward and minimal UI.

  • Clear overview of connected home devices and systems.

  • Intuitive setup and execution.

  • Straightforward and minimal UI.

  • Clear overview of connected home devices and systems.

  • Intuitive setup and execution.

  • Straightforward and minimal UI.

  • Clear overview of connected home devices and systems.

  • Intuitive setup and execution.

  • Straightforward and minimal UI.

Scope

Scope

Scope

Scope

Creative challenge - Learning curve

Creative challenge - Learning curve

Creative challenge - Learning curve

Creative challenge - Learning curve

Creative challenge - Learning curve

This was my first time using After Effects, making it both a learning experience and creative challenge. Using branding and storyboards as a base, I brought static screens to life with focused, functional motion.

This was my first time using After Effects, making it both a learning experience and creative challenge. Using branding and storyboards as a base, I brought static screens to life with focused, functional motion.

This was my first time using After Effects, making it both a learning experience and creative challenge. Using branding and storyboards as a base, I brought static screens to life with focused, functional motion.

This was my first time using After Effects, making it both a learning experience and creative challenge. Using branding and storyboards as a base, I brought static screens to life with focused, functional motion.

This was my first time using After Effects, making it both a learning experience and creative challenge. Using branding and storyboards as a base, I brought static screens to life with focused, functional motion.

The task was to turn low-fidelity wireframes into high-fidelity screens with smooth transitions and micro-interactions that matched the brand’s visual tone.

The task was to turn low-fidelity wireframes into high-fidelity screens with smooth transitions and micro-interactions that matched the brand’s visual tone.

The task was to turn low-fidelity wireframes into high-fidelity screens with smooth transitions and micro-interactions that matched the brand’s visual tone.

The task was to turn low-fidelity wireframes into high-fidelity screens with smooth transitions and micro-interactions that matched the brand’s visual tone.

The task was to turn low-fidelity wireframes into high-fidelity screens with smooth transitions and micro-interactions that matched the brand’s visual tone.

With the brief and initial UX in place, I had the freedom to shape the project creatively within set time and scope constraints.

With the brief and initial UX in place, I had the freedom to shape the project creatively within set time and scope constraints.

With the brief and initial UX in place, I had the freedom to shape the project creatively within set time and scope constraints.

With the brief and initial UX in place, I had the freedom to shape the project creatively within set time and scope constraints.

With the brief and initial UX in place, I had the freedom to shape the project creatively within set time and scope constraints.

Learning After Effects was a rewarding challenge, allowing me to animate my designs for the first time and craft a functional, visually engaging app.

Learning After Effects was a rewarding challenge, allowing me to animate my designs for the first time and craft a functional, visually engaging app.

Learning After Effects was a rewarding challenge, allowing me to animate my designs for the first time and craft a functional, visually engaging app.

Learning After Effects was a rewarding challenge, allowing me to animate my designs for the first time and craft a functional, visually engaging app.

Learning After Effects was a rewarding challenge, allowing me to animate my designs for the first time and craft a functional, visually engaging app.

Achievements

Achievements

Achievements

Achievements

  • Experimentation with advanced micro-interactions.

  • Expressions integration.

  • Applied dynamism brings the interface to life.

  • Cohesion of style and movement.

  • Experimentation with advanced micro-interactions.

  • Expressions integration.

  • Applied dynamism brings the interface to life.

  • Cohesion of style and movement.

  • Experimentation with advanced micro-interactions.

  • Expressions integration.

  • Applied dynamism brings the interface to life.

  • Cohesion of style and movement.

  • Experimentation with advanced micro-interactions.

  • Expressions integration.

  • Applied dynamism brings the interface to life.

  • Cohesion of style and movement.

  • Experimentation with advanced micro-interactions.

  • Expressions integration.

  • Applied dynamism brings the interface to life.

  • Cohesion of style and movement.

Improvements

Improvements

Improvements

Improvements

  • Design responsive screens.

  • Simplify points of high-animacy.

  • Create ‘real’ prototype and conduct further research and testing.

  • Gather additional requirements and reiterate interfaces accordingly.

  • Design responsive screens.

  • Simplify points of high-animacy.

  • Create ‘real’ prototype and conduct further research and testing.

  • Gather additional requirements and reiterate interfaces accordingly.

  • Design responsive screens.

  • Simplify points of high-animacy.

  • Create ‘real’ prototype and conduct further research and testing.

  • Gather additional requirements and reiterate interfaces accordingly.

  • Design responsive screens.

  • Simplify points of high-animacy.

  • Create ‘real’ prototype and conduct further research and testing.

  • Gather additional requirements and reiterate interfaces accordingly.

  • Design responsive screens.

  • Simplify points of high-animacy.

  • Create ‘real’ prototype and conduct further research and testing.

  • Gather additional requirements and reiterate interfaces accordingly.